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Game Design Analysis - Dyson Sphere Program

  • Writer: Yu Lin
    Yu Lin
  • Nov 7, 2023
  • 2 min read

Updated: Jul 23, 2024

An open-world, sci-fi-themed single-player sandbox construction game.


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from https://store.steampowered.com/app/1366540/_/?l=schinese


During the 134-hour playing, I found myself immersed in the fantasy world of this game, from the first time I flew to another planet to build the production line near the black hole. Here I would like to share the core gameplay and its highlights according to my experience in this game.


  • Resources

The first thing you will do is to collect resources on your planet, which can be made into advanced materials and buildings. Thus the gameplay can be summarized as a production line with three objects (resources, materials, and facilities) and two activities (production and construction).


  • Energy

With construction expansion, energy is the main point that players need to consider strategically. This game provides different energy supply methods, such as thermal power generation, solar power generation, and nuclear power generation. Their main difference is reflected in their power, which can be hugely distinctive (kW to mW). All factory activities require energy at varying levels; employing specific energy-generating constructions at a particular scale stage is necessary.


  • Study

The tech tree is an essential way to control the game's progress and provide guidelines for the player, allowing players to gradually accept the growing game content within a specific range of choices and setting goals for players at the early stage.


The technology tree is also the central point where production resources are consumed in this game.

The design of this game's technology tree dramatically reduces the game's difficulty in terms of the considerable gameplay content. Also, the player does not need to think much about the research order strategy for the tech tree because the energy production methods of advanced magnitude are often obtained before the production buildings that consume this magnitude.


Here is a process diagram of the key system of the game:


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System Process Chart


For more details of this game you can also go to:




 
 
 

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