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What I Use
From Food Science & Engineering to Digital Media & Culture, I really enjoy different tools that help with my research and work. Here are some that I use most.
Powerpoint
Lark
For teamwork, such as presentation on meeting, co-work document, etc
Visual Studio
Jupyter Notebook
For programming
Excel
QGIS
Unity
Unreal
Main tools for game development
PhotoShop
Capcut
For graphic and video content creation
Stable Diffusion
Mixamo
There are more tools that make a total difference while I am still exploring!
Mini-program Demo
This is a fast-paced local multiplayer party brawler where explosive real-time action meets turn-based strategy. Built for 1–4 players on the same screen, the game is all about throwing bombs, smashing crates, grabbing upgrades, and outsmarting your friends in chaotic combat arenas.
The goal is simple and ruthless: be the last one standing.
Across four levels, each introduces a unique featured mechanic that twists the rules of combat, keeps every match unpredictable, and rewards smart positioning as much as bold aggression. Perfect for quick matches, loud laughs, and dramatic last-second wins.
Boom first, think fast, survive last 💥
It's a real-time kitchen 'ACTION' game with more mechanics that bring more fun and challenges!
Inspired by 'Overcooked!', I added more action mechanics to this game in different steps of cooking.
1. Getting ingredients: you need to interact with the food-calling machine to trigger the 'Ingredient Rain', in which the ingredients will come from the top of the screen; then you need to move around to pick up the ingredients.
2. Using special abilities to cook more efficiently: you can carry more than one item with a backpack, walk faster, being able to ignore blocks, or prepare ingredients you're moving. Different abilities work best for different levels, which adds more strategic gameplay.
3. Modifying levels: the units of the counters are movable! This point comes from games that I played in my childhood. Here by picking up a block and placing it somewhere else, you can change the layout of the map and optimize your route.
The Seed
Demo Video
The Seed is an adventure mobile game with four levels. It is an early work of mine as a leading designer for gameplay, levels, UI/UX, and narrative.
The main idea is 'Guided Influence'. The player is the 'Wind Fairy', who guides the movement of the 'Seed'.
The wind fairy needs to clear the dangers and interact with the triggers on the way for the seed to arrive at the destination. Both characters have their special exp balls to collect, the positions of which are designed for the player to explore more and also use the mechanics.
The four levels are different landscapes on Earth, exposing the beauty of nature.
The whole story is to provoke people's reflection on the environment.





















