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人與龍

Yu Lin

| Innovation | Interaction |

Contributed to

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工作总结
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淺灰色背景

​What I Use

From Food Science & Engineering to Digital Media & Culture, I really enjoy different tools that help with my research and work. Here are some that I use most. 

Powerpoint

Lark

For teamwork, such as presentation on meeting, co-work document, etc

Visual Studio

Jupyter Notebook

For programming

Excel

QGIS

For analysis with different types of data.

Unity

Unreal

Main tools for game development

PhotoShop

Capcut

For graphic and video content creation

Stable Diffusion

Mixamo

There are more tools that make a total difference while I am still exploring! 

Mini-program Demo

Work

Dream Canteen
Demo

It's a real-time kitchen 'ACTION' game with more mechanics that bring more fun and challenges!

Inspired by 'Overcooked!', I added more action mechanics to this game in different steps of cooking.

1. Getting ingredients: you need to interact with the food-calling machine to trigger the 'Ingredient Rain', in which the ingredients will come from the top of the screen; then you need to move around to pick up the ingredients.

2. Using special abilities to cook more efficiently: you can carry more than one item with a backpack, walk faster, being able to ignore blocks, or prepare ingredients you're moving. Different abilities work best for different levels, which adds more strategic gameplay.

3. Modifying levels: the units of the counters are movable! This point comes from games that I played in my childhood. Here by picking up a block and placing it somewhere else, you can change the layout of the map and optimize your route.

The Seed
Demo Video

The Seed is an adventure mobile game with four levels. It is an early work of mine as a leading designer for gameplay, levels, UI/UX, and narrative.

The main idea is 'Guided Influence'. The player is the 'Wind Fairy', who guides the movement of the 'Seed'. 

The wind fairy needs to clear the dangers and interact with the triggers on the way for the seed to arrive at the destination. Both characters have their special exp balls to collect, the positions of which are designed for the player to explore more and also use the mechanics.

The four levels are different landscapes on Earth, exposing the beauty of nature. 

The whole story is to provoke people's reflection on the environment.

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